@solid-primitives/event-listener
A set of primitives that help with listening to DOM and Custom Events.
Installation
npm install @solid-primitives/event-listener
yarn add @solid-primitives/event-listener
createEventListener
Can be used to listen to DOM or Custom Events on window, document, list of HTML elements or any EventTarget. The target prop can be reactive.
How to use it
import { createEventListener } from "@solid-primitives/event-listener";
const clear = createEventListener(
document.getElementById("myButton"),
"mousemove",
e => console.log("x:", e.pageX, "y:", e.pageY),
{ passive: true }
);
clear();
const [ref, setRef] = createSignal<HTMLElement>();
const [name, setName] = createSignal("mousemove");
createEventListener(ref, name, e => {}, { passive: true });
let ref;
createEventListener(() => ref, "mousemove", e => {});
return <div ref={ref}/>;
Custom events
createEventListener<{ myCustomEvent: MyEvent; other: Event }, "myCustomEvent">(
window,
"myCustomEvent",
() => console.log("yup!")
);
Listening to multiple events
Added in @1.4.3
You can listen to multiple events with single createEventListener
primitive.
createEventListener(el, ["mousemove", "mouseenter", "mouseleave"], e => {});
Directive Usage
props passed to the directive are also reactive, so you can change handlers on the fly.
import { eventListener } from "@solid-primitives/event-listener";
eventListener;
<button use:eventListener={["click", () => console.log("Click")]}>Click!</button>;
createEventSignal
Like createEventListener
, but events are handled with the returned signal, instead of with a callback.
How to use it
import { createEventSignal } from "@solid-primitives/event-listener";
const [lastEvent, clear] = createEventSignal(el, "mousemove", { passive: true });
createEffect(() => {
console.log(lastEvent()?.x, lastEvent()?.y);
});
clear();
createEventListenerMap
A helpful primitive that listens to a map of events. Handle them by individual callbacks.
How to use it
import { createEventListenerMap } from "@solid-primitives/event-listener";
const clear = createEventListenerMap(element, {
mousemove: mouseHandler,
mouseenter: e => {},
touchend: touchHandler
});
clear();
const [target, setTarget] = createSignal(document.getElementById("abc"));
createEventListenerMap(
target,
{
mousemove: e => {},
touchstart: e => {}
},
{ passive: true }
);
createEventListenerMap<
{
myEvent: MyEvent;
custom: Event;
other: Event;
},
"myEvent" | "custom"
>(target, {
myEvent: e => {},
custom: e => {}
});
Directive usage
import { eventListenerMap } from "@solid-primitives/event-listener";
eventListenerMap;
<div
use:eventListenerMap={{
mousemove: e => {},
click: clickHandler,
touchstart: () => {},
myCustomEvent: e => {}
}}
></div>;
createEventStore
Similar to createEventListenerMap
, but provides a reactive store with the latest captured events.
How to use it
const [lastEvents, clear] = createEventStore(el, "mousemove", "touchend", "click");
createEffect(() => {
console.log(lastEvents?.mousemove.x);
});
clear()
const [target, setTarget] = createSignal(document.getElementById("abc"));
const [lastEvents] = createEventStore(target, "mousemove", "touchmove");
const [lastEvents] = createEventStore<
{
myEvent: MyEvent;
custom: Event;
unused: Event;
},
"myEvent" | "custom"
>(target, "myEvent", "custom");
const [{ mousemove }] = createEventStore(target, "mousemove", ...);
createEventListenerBus
Added in @1.5.0
Dynamically add and remove event listeners to an event target by calling appropriate property. The listeners will be automatically removed on cleanup.
How to use it
Import
import { createEventListenerBus } from "@solid-primitives/event-listener";
Basic usage
createEventListenerBus
takes two arguments:
target
- the event target, could be a window
, document
, HTMLElement
or MediaQueryList
. Defaults to window
options
- event listener options, such as passive
or capture
const bus = createEventListenerBus(document.body);
bus.onpointerenter(e => {...});
const clear = bus.onpointermove(e => {...});
clear();
Reactive target
Target argument could be an array, and a reactive signal.
const [target, setTarget] = createSignal([document.body]);
const bus = createEventListenerBus(target);
setTarget(p => [...p, window]);
generic on()
Using bus.on(type, handler)
gives you more options in passing event type.
bus.on("click", e => {});
bus.on(["mousemove", "mousedown"], e => {});
const [types, setTypes] = createsignal(["focus", "blur"]);
bus.on(types, e => {});
Custom Events
The createEventListenerBus
can be used to listen to Custom Events.
const bus = createEventListenerBus<{
foo: SomeEvent;
bar: MyEvent;
}>();
bus.onfoo(e => {});
bus.onbar(e => {});
Reactive Roots
The EventListenerBus is designed in a way to let you add event listeners outside of reactive roots/ in different root then the one primitive was used in.
const bus = createRoot(dispose => {
return createEventListenerBus();
});
createRoot(dispose => {
bus.onclick(e => {});
});
WindowEventListener
Listen to the window
DOM Events, using a component.
You can use it with any Solid's Control-Flow components, e.g. <Show/>
or <Switch/>
.
The event handler prop is reactive, so you can use it with signals.
How to use it
import { WindowEventListener } from "@solid-primitives/event-listener";
<WindowEventListener onMouseMove={e => console.log(e.x, e.y)} />;
DocumentEventListener
The same as WindowEventListener
, but listens to document
events.
How to use it
import { DocumentEventListener } from "@solid-primitives/event-listener";
<DocumentEventListener onMouseMove={e => console.log(e.x, e.y)} />;
Demo
You may view a working example here: https://codesandbox.io/s/solid-primitives-event-listener-elti5
Changelog
Expand Changelog
0.0.100
First ported commit from react-use-event-listener.
1.1.4
Released a version with type mostly cleaned up.
1.2.3
Switched to a more idiomatic pattern: Warning: incompatible with the previous version!
1.2.5
Added CJS build.
1.2.6
Migrated to new build process.
1.3.0
(minor breaking changes to type generics and returned functions)
Primitive rewritten to provide better types and more solidlike (reactive) usage. Added a lot more primitives.
1.3.8
Published recent major updates to latest tag.
1.4.1
Updated to Solid 1.3
1.4.2
Minor improvements.
1.4.3
Allow listening to multiple event types with a single createEventListener
| createEventSignal
. Removed option to pass a reactive signal as options.
1.5.0
Add createEventListenerBus
.